-- BreakRoom.txt
-> Room2
=> NULL
* 0
lvl 0 
You enter the break room and see the counterspace, upper cabinets and sink with a microwave sitting atop the lower cabinets. The room is appears devoid of all life yet also appears as though it had been cleaned recently.
\
To the north you see the cabinets with a sink in the center of the countertop. A coffee maker, some cutlery and paper towels sit next to the sink. The fridge in the corner lays silent.
\
To the east there is a watercooler with a sign above it that reads no smoking. Beside the watercooler is a noteboard with a few posters and notes pinned to it.
\
To the west there is  A TV is mounted on the wall with a couple chairs laying in front of it. There is a table directly below the TV with a box of donuts atop it and some styrofoam cups.
\
To the south There is the door that provided entry into this space. There is also a trashcan on the right side of the door.
==
lvl 1
You enter the break room and see the counterspace, upper cabinets and sink with a microwave sitting atop the lower cabinets. The room is appears devoid of all life yet also appears as though it had been cleaned recently.
\
To the north you see the cabinets with a sink in the center of the countertop. A coffee maker, some cutlery and paper towels sit next to the sink. The fridge in the corner lays silent.
\
To the east there is a watercooler with a sign above it that reads no smoking. Beside the watercooler is a noteboard with a few posters and notes pinned to it.
\
To the west there is  A TV is mounted on the wall with a couple chairs laying in front of it. There is a table directly below the TV with a box of donuts atop it and some styrofoam cups.
\
Your mind gets foggy, but you believe there is something out there in the south.
==
lvl 2
You enter the break room and see the counterspace, upper cabinets and sink with a microwave sitting atop the lower cabinets. The room is appears devoid of all life yet also appears as though it had been cleaned recently.
\
To the north you see the cabinets with a sink in the center of the countertop, but your mind wanders. A coffee maker, some cutlery and paper towels sit next to the sink. The fridge in the corner lays silent.
\
You think you see a water... a water based object, but you can't see it. Beside the watercooler is a noteboard with a few posters and notes pinned to it.
\
To the west there is  A TV is mounted on the wall with a couple chairs laying in front of it. There is a table directly below the TV with a box of donuts atop it and some styrofoam cups.
\
Your mind gets foggy, but you believe there is something out there in the south.
==
lvl 3
You enter the break room and see the counterspace, upper cabinets and sink with a microwave sitting atop the lower cabinets. The room is appears devoid of all life yet also appears as though it had been cleaned recently.
\
To the north you see the cabinets with a sink in the center of the countertop, but your mind wanders. A coffee maker, some cutlery and paper towels sit next to the sink. The fridge in the corner lays silent.
\
You think you see a water... a water based object, but you can't see it. Beside the watercooler is a noteboard with a few posters and notes pinned to it.
\
To the west there is  An object is mounted on, legs with flat buttons laying in front of it. There is a table directly below the TV with a box of donuts atop it and some styrofoam cups.
\
Your mind gets foggy, but you believe there is something out there in the south.
==
lvl 4
There's something north... no... south, maybe... God...
==
lvl 5
What is going on here, who am I?
===
> Check counter space
> Check upper cabinets
> Check lower cabinets
> Check microwave
> Check sink
> Check coffee maker
> Check cutlery
> Check paper towels
> Check fridge
> Check watercooler
> Check sign
> Check noteboard
> Check tv
> Check donuts
> Check cups
> Check trashcan
> open counter space
> open upper cabinets
> open lower cabinets
> open microwave
> open sink
> open coffee maker
> open fridge
> open watercooler
> open tv
> open donuts
> open Northwest door
> use counter space
> use microwave
> use sink
> use coffee maker
> use cutlery
> use paper towels
> use watercooler
> use sign
> use noteboard
> use tv
> use donuts
> use cups
> use trashcan
BREAK
-- BreakRoom.txt
-> Check counterspace
=> NULL
* 0
The counter space appears clean but has marks on it as if something was sitting there for awhile but was recently moved.
BREAK
-- Lobby.txt
-> open Northwest door
=> NULL
* 0 Room1
The counter space appears clean but has marks on it as if something was sitting there for awhile but was recently moved.
BREAK
-- BreakRoom.txt
-> Check upper cabinets
=> NULL
* 0
There is a lock on the cabinet will prevents you from opening it.
BREAK
-- BreakRoom.txt
-> Check lower cabinets
=> NULL
* 0
There is a lock on the lower cabinet that prevents you from opening it. What's the point of storage space you cant get into?
BREAK
-- BreakRoom.txt
-> Check microwave
=> NULL
* 0
The microwave looks fairly new But the plate in the center of the microwave shows signs of use.
BREAK
-- BreakRoom.txt
-> Check sink
=> NULL
* 0
The sink looks as though it was cleaned recently but aside from that is just a normal sink.
BREAK
-- BreakRoom.txt
-> Check coffee maker
=> NULL
* 0
It is your standard  coffee making apparatus. You find yourself missing the taste of good coffee.
BREAK
-- BreakRoom.txt
-> Check cutlery
=> NULL
* 0
There several knives Lay inside of the rack, they all look fairly sharp.
BREAK
-- BreakRoom.txt
-> Check paper towels
There some paper towels for all your paper towel based needs.
=> NULL
* 0
BREAK
-- BreakRoom.txt
-> Check fridge
=> NULL
* 0
The fridge looks like your average household fridge with different notes on it pertaining to jokes between friends, work talk and other such things. 
BREAK
-- BreakRoom.txt
-> Check watercooler
=> NULL
* 0
BREAK
-- BreakRoom.txt
-> Check sign
=> NULL
* 0
The sign reads No Smoking you wish you had the power to defy it.
BREAK
-- BreakRoom.txt
-> Check noteboard
=> NULL
* 0
On the noteboard you see several work related papers such as schedule changes, assignments to people you dont know for the week and other things like that.
BREAK
-- BreakRoom.txt
-> Check tv
=> NULL
* 0
BREAK
-- BreakRoom.txt
-> Check donuts
=> NULL
* 0
You see a box of sprinkle donuts, there is a note on top of the box that reads Jerrys donuts, steal and I stab you.
BREAK
-- BreakRoom.txt
-> Check cups
=> NULL
* 0
BREAK
-- BreakRoom.txt
-> Check trashcan
There is trash in the trash can. Surprisingly, nothing sticks out to you.
=> NULL
* 0
BREAK
-- BreakRoom.txt
-> open counter space
=> NULL
* 0
You attempt to break the counter space for some reason but arent strong enough, should have worked out more.
BREAK
-- BreakRoom.txt
-> open upper cabinets
=> NULL
* 0
You try to open the upper cabinets but a lock prevents you from doing so, looks like you wont be getting in without a key.
BREAK
-- BreakRoom.txt
-> open lower cabinets
=> NULL
* 0
You try to open the the lower cabinets but a lock prevents you from doing so. You wonder why the break room cabinets are locked at all but you lack the means to solve this mystery.
BREAK
-- BreakRoom.txt
-> open microwave
=> NULL
* 0
You open the microwave door but there is nothing inside it. Productive.
BREAK
-- BreakRoom.txt
-> open sink
=> NULL
* 0
You Try to break the sink open and gaze at its insides, but the sink is too sturdy, Too bad.
BREAK
-- BreakRoom.txt
-> open coffee maker
=> NULL
* 0
You pick up the coffee maker and smash it on the floor, serves it right for not being full of delicious coffee.
BREAK
-- BreakRoom.txt
-> open fridge
=> NULL
* 0
You open the fridge door and notice that it is completely empty aside from a chocolate cake lying at the center. It is perfect, perhaps too perfect.
BREAK
-- BreakRoom.txt
-> open watercooler
=> NULL
* 0
You pick up the water cooler and slam it on the ground. As water spills across the floor you wonder why you did that.
BREAK
-- BreakRoom.txt
-> open tv
=> NULL
* 0
You pry the tv off the wall and smash it on the ground effectively breaking it in half. Too much tv is bad for you.
BREAK
-- BreakRoom.txt
-> open donuts
=> NULL
* 0
You open the box of donuts. They look particularly delicious.
BREAK
-- BreakRoom.txt
-> use counter space
=> NULL
* 0
You desired to make a delicious meal with this counter space but lack the ingredients to do so.
BREAK
-- BreakRoom.txt
-> use microwave
=> NULL
* 0
You press the button on the microwave to make it start cooking but with nothing inside it your actions are pointless
BREAK
-- BreakRoom.txt
-> use sink
=> NULL
* 0
You turn the tap on the water but nothing comes out.
BREAK
-- BreakRoom.txt
-> use coffee maker
=> NULL
* 0
You wish to make some delicious coffee with this but lack everything required to do so aside from water.
BREAK
-- BreakRoom.txt
-> use cutlery
=> NULL
* 0
You pick up a knife and point it in the air for a bit before putting it back in its slot upon realizing you really dont need a knife.
BREAK
-- BreakRoom.txt
-> use paper towels
=> NULL
* 0
You take some paper towels and wipe your face before disposing of them
BREAK
-- BreakRoom.txt
-> use watercooler
=> NULL
* 0
You get some water in a cup and drink it, it's actually not that bad
BREAK
-- BreakRoom.txt
-> use sign
=> NULL
* 0
You pull off the sign and rip it in half, it feels good to be in control.
BREAK
-- BreakRoom.txt
-> use noteboard
=> NULL
* 0
You make a note on the noteboard that says Jerry sucks you wished to join in the office shenanigans.
BREAK
-- BreakRoom.txt
-> use tv
=> NULL
* 0
You turn on the tv but there's nothing but static so you turn it back off.
BREAK
-- BreakRoom.txt
-> use donuts
=> NULL
* 0
You eat the donuts swiftly. You dont know who jerry is but you he can fight you, his donuts are delicious.
BREAK
-- BreakRoom.txt
-> use cups 
=> NULL
* 0
You pick up the cup and pretend to drink out of it before putting it down. Youre weird like that.
BREAK
-> use trashcan
=> NULL
* 0
You dig through the trash but theres  nothing worth taking out, you feel dirty.
BREAK